Game Design – Week 13 – Changes

COPY AND PASTE ALL THE CONTENT BELOW

“The successful free to play games are selling positive emotions. Not content.” – Nicholas Lovell

“It should be the experience, that is touching. What I strive for is to make the person playing the game the director.” – Shigeru Miyamoto

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences of WHAT YOU DID
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

PRACTICE ROOM (TUTORIALS)

Screenshot from Sololearn.com
  • Set a timer for 30 minutes in this ‘room’
    • Continue with either ONE of the scripting languages below, Javascript (Construct 3 / PlayCanvas) or C# (Unity)  (NOT BOTH)

Construct 3 – Javascript

Unity – C#

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Extra Credits Channel
MDA image from Wikipedia

MDA Notes

  • Mechanics
  • Dynamics
  • Aesthetics

LAB (THEORY PRACTICED)

  • Set a timer
  • Spend up to 15 minutes
  • According to Wikipedia:
    • Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
    • Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
    • Aesthetics are the emotional responses evoked in the player.

Brainstorm Ideas for Each of the Eight Categories

  • At least one idea per category, but feel free to add more you your favorite categories
  • Write a short sentence for each idea with these three elements included in each description
    • Someone or thing fighting/struggling against Someone or thing for Someone or thing

DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

  1. Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
    • Place idea here…
  2. Fantasy (Game as make-believe): Imaginary world.
    • Place idea here…
  3. Narrative (Game as drama): A story that drives the player to keep coming back
    • Place idea here…
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
    • Place idea here…
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
    • Place idea here…
  6. Discovery (Game as uncharted territory): Urge to explore the game world.
    • Place idea here…
  7. Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
    • Place idea here…
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
    • Place idea here…

OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)

 

  • Set a timer
  • Spend 30 minutes in this ‘room’
Worksheet from bananatreelog.com

  • Go for a 10-minute walk, if it is safe to do so 
    • Reflect on this simple way to overcome negative automatic thinking by challenging and reframing the thoughts in a positive way.’
  • Writing a small paragraph reflection for 10 minutes
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STUDIO (CREATIVITY)

Screenshot from Construct.net
  • Set a timer
  • Spend 30 minutes in this ‘room’
    • Read the Construct Manual Sections
      • Home
      • Getting started
      • Overview
      • Interface
      • Project primitives
      • Tips & guides
      • Behavior reference
      • Plugin reference
      • System reference
      • Scripting
  • Write a couple sentence description of what you learned
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

CONTROL ROOM (PRODUCTION)

Screenshot from Construct.net

WHAT I LEARNED and PROBLEMS I SOLVED

  • Write only a few sentences of WHAT YOU LEARNED
  • In one or two sentences, describe a PROBLEM YOU SOLVED
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

WEEKLY ACTIVITY EVALUATION

  • Give feedback on this week’s class Content and Process
  • DELETE THIS WHOLE SECTION, AFTER YOU ARE DONE

Published by

scottleduc

My name is Scott Le Duc. I have been a learner all of my life. I am an autodidact.

Leave a Reply

Your email address will not be published. Required fields are marked *