COPY AND PASTE ALL THE CONTENT BELOW
- TITLE THIS BLOG POST: Game Design – Week 7 – Tools, Time, and Rooms
- REVIEW THESE EXAMPLES:
- DELETE ALL OF MR. LE DUC’s ALL UPPERCASE INSTRUCTIONS

SUMMARY
- Write your weekly summary here, last, at the end of the week…
- Only one to two sentences
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
PRACTICE ROOM (TUTORIALS)
- Set a timer
- Spend up to 15 minutes in this ‘room’
- Pick a game engine you have access to at home
- Find an interesting and effective YouTube channel playlist for training
- Link that playlist here and write a brief description about the tutorials and the channel
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
CLASSROOM (THEORY & ANALYSIS)
- Set a timer
- Spend up to 15 minutes in this ‘room’
- Watch Making Your First Game: Minimum Viable Product – Scope Small, Start Right – Extra Credits
- Write a few sentences reflection about what you learned
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
Game Genres from the Simplest and Most Difficult to Create
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- Racing Game
- Top-Down Shooter
- 2d Platformer
- Color Matching Puzzle Game
- 2D Puzzle Platformer
- 3D Platformer
- FPS
- JRPG
- Fighting Game
- Action Adventure
- Western RPG
- RTS
LAB (THEORY PRACTICED)
- Set a timer
- Spend up to 15 minutes outside in the ‘room’
- Watch Playing Like a Designer – I: Examine Your Experiences – Extra Credits
- Watch Playing Like a Designer – II: How to Analyze Game Design – Extra Credits
- Write a few sentences reflection about what you learned
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
OUTSIDE (CREATIVITY & THE BRAIN)
- Set a timer
- Spend up to 15 minutes outside, if you can safely
- Go for a walk. Think about your life as a narrative for today. A story of today. You as the protagonist. What/who is your nemesis? Are you trying to win/accomplish something? What? Write notes here about what you thought… and experiment with your blog. Maybe change the theme? Have fun!
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
STUDIO (GAME DESIGN)
- Set a timer
- Spend up to 30 minutes in this ‘room’
- Create 5 project ideas
- Enter at least five core game (i.e. product) ideas to be considered for your own game development later in the year
- These do not need to be very detailed ideas, just a few sentences to capture the main game concept
- Write a detailed description of the game idea
- Identify the game genre (detailed above in this post) for inspiration
- Review Robin’s 5 Original Ideas for inspiration
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
WEEKLY ACTIVITY EVALUATION
- Spend 3 minutes on this activity
- Give feedback on this week’s class Content and Process
- Fill in the Weekly Activity Evaluation
- The data you submit helps you demonstrate 21st Century Employability Skills
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE